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Jedi academy mods kotor melee axe
Jedi academy mods kotor melee axe




jedi academy mods kotor melee axe
  1. #Jedi academy mods kotor melee axe how to#
  2. #Jedi academy mods kotor melee axe upgrade#

The bonus to damage is doubled when you get a critical hit. One of the most underrated combat feats, it is actually quite powerful in its own right. Note that this adds damage to all of your attacks including your offhand attack. Extra damage increased to 10 as feat is upgraded.

#Jedi academy mods kotor melee axe how to#

Click Here for more information on how to maximize the effectiveness of this feat.īasic Info: Adds 5 extra damage to each melee attack at a cost of 3 to attack bonus. This feat is most effective with at least a mid level of strength and high damage weapons. Finally this feat is weak to damage reduction, as it does not increase damage directly. Also for those that use two lightsabers rather than a double-bladed lightsaber, this is actually weaker than the other two feats.

#Jedi academy mods kotor melee axe upgrade#

Combining this feat with Master Speed and dual-wielding can grant a total of 5 attacks in a single round! The main weakness of this feat is that it does not get more powerful as you upgrade it. Any who wield Double-bladed lightsabers should use this feat unless they have low strength. Also the most powerful feat if you focus on single light sabers and have mid to high strength. This feat has the potential to do more damage than any other feat if one is a scoundrel guardian. Note that this does not add an attack to your offhand. Click Here for more information on how to maximize the effectiveness of this feat.īasic Info: Adds an extra attack to the main hand for melee attacks at a cost of 4 to AC and attack bonus. The force power Master Speed and a high strength is required to make the most of this feat. Additionally this is the easiest feat to make an inefficient build from, due to the difficulty in optimizing the damage output of this feat. Also this is not the most effective feat for single saber wielders.

jedi academy mods kotor melee axe

The main weakness of this feat is the reliance on chance. The chance to stun is merely icing on the cake, and is great for crowd control. No penalty to attack means that you will hit more often for more damage. In fact with the proper build this feat can do more average damage per round than any of the other combat feats for non-scoundrels. This is a very powerful feat with the right weapon selection. This affects the threat range for both your main weapon and offhand weapon. Increases to Quadruple threat range as feat is upgraded while the AC cost remains the same. Stuns target if they fail a Fortitude check with a DC of Level + STR Mod. Which feat tree you focus on will greatly change your weapon selection and built type, so make sure you have the proper weapons available.īasic Info: Doubles Critical hit threat range for melee attacks at a cost of 5 AC. While there are six different feat trees in this category, they are actually three different special attacks, one for ranged and one for melee. The Special attacks granted by these feats are extremely powerful, and once you have enough levels it should be your main attack. Pure Soldiers can usually afford to max out more than one. Every character including the NPC's in your party should max out one of these feat trees. These special attacks increase in strength as they are upgraded, and can become extremely powerful. These feats are special attacks that one is able to use in combat, but come with a cost.

jedi academy mods kotor melee axe

To maximize the distribution of feats, one should know how many feats they will end up with, and plan ahead. Choosing your Feats For purposes of clarification it should be noted that melee weapons do not include lightsabers, whereas melee attacks do. If you wanna let your character suck until you get to Dantooine and become a Jedi, you can fully max out your Force Powers to. By the time you're fully leveled, you should have all feats. All it does is give you 3 feats and 3 powers per level. It is not surprising though, Shem is an awesome modder and when he puts out a mod. Character Progression Feat Progression for TSL Well this is fun. The normal penalties of -6 (main hand) / -10 (off hand) are reduced. Dual Wield Penalty.6 (main hand) / -6 (off hand) -4 (main hand) / -4 (off hand) -2 (main hand) / -2 (off hand) This feat reduces the attack penalty of a character wielding a double-bladed weapon or two weapons (one in each hand). Star Wars: Knights of the Old Republic Explore the largest collection of Kotor mods, maps, skins, models, and utilities on the planet! Whether you're looking for some swag new robes or brand new worlds to explore, GameFront has you covered. Jedi Guardian: Guardian: 10hp, 4fp, 2sp Feat Progression - 1, 3, 6, 7, 9, 12, 13, 15, 18 Starting Feats: Jedi Defense Melee weapons Proficiency Blaster pistols Proficiency Lightsaber Proficiency.






Jedi academy mods kotor melee axe